About Me

I'm a quest designer currently in my third year at Breda University of Applied Sciences, finishing my bachelor's in Creative Media & Game Technologies. I've been making games for around 3 years now, and somewhere along the way, quest design became the thing I knew was meant for me. It's where narrative, mechanics and player fantasy all meet, and I love being the one who gets to tie those pieces together into an experience someone will carry with them forever.

Outside of that, I'm someone who likes to leave a piece of myself in everything I do and uses these experiences to understand myself even better. Writing, making music, or even getting lost in a long forest walk, they are all a way to express what's going on inside me and stay in touch with the world around me. My best ideas rarely show up when I'm staring at a screen. Instead they appear when I'm taking the time to do something different, or when I've just noticed something captivating, whether in nature, a building or in a person.

That's the part of me that ends up in my work too: a quest I design isn't just a checklist of objectives, it's a small world I want someone else to feel and experience, but most of all to remember.

Breda, the Netherlands Open to relocating
Photos — coming soon

Skills

Here you can see the skills I have already unlocked on my journey and the ones I am still working on.

DesignSoftwarePeople ST SKILLS Unreal Engine Visual Scripting C++ Perforce Blender Unity Godot Office Miro Figma Twine Clip Studio Paint Movavi Video Editor Trello Taiga Confluence Concepting Game Design 3C's Design Level Design Quest Design Cinematics Design Narrative Design Encounter Design Sketching Scrum Decision-making Feature Ownership Design Lead Public Speaking & Presenting