I design quests where narrative, mechanics and player fantasy collide, turning systems into stories players carry with them.

All Projects Sofie Tackenberg

Main Projects

It's Not You, It's Us

Quest, Narrative & 3C's designer

INYIU logo

It's Not You, It's Us is a 3D point-and-click adventure about a group of animal characters coming together to make their town a better place.

Key responsibilities

  • Co-designed the quest system and its contents.
  • Created an emotional experience through Narrative & Cinematics design alongside writing the dialogue of all interactions.
  • Playtesting & QA
Read More
Duration ~19 Weeks, Shipped
Team size 13 Developers
Unreal Engine Unreal Engine

Baldur's Gate 3 Modtool, Custom Quest

Solo Developer

A custom quest that interjects in Mol's story in Act 1 and adds a custom character that allows me to tweak and play with the existing narrative whilst adding further onto it.

Key responsibilities

  • Learned to work with a new tool and use scripting language Osiris.
  • Designed a new custom quest that is intertwined with already existing content.
  • Focused on the specific pillars of quest design: narrative and encounter design.
Read More Work in Progress!
Duration 3+ months, WIP
Team size Solo project
Divinity Engine Divinity Engine 4.0